Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # Bladefall audio sources ## The Bladefall score Twenty-one original compositions generated by the project owner with ElevenLabs Music (v2.5), 2026-09-19, from the prompts in `docs/music/ELEVENLABS-SCORE-PROMPTS.md`. One exploration cue per region, and a boss cue for each boss: | Stage | Exploration | Boss | | --- | --- | --- | | The Outskirts | “Midnight Field” | — | | Black Woods | “Watchful Greenwood” | — | | Broken Causeway | “The Iron Causeway” | “Iron Juggernaut” (the Brute) | | The Updrafts | “Canyon Updrafts” | — | | Hollow Marksman | “Crosshairs over Open Ground” | “Crosshairs in the Dark” | | Ruined Keep | “Stony Whispers of the Keep” | — | | The Warden | “Iron Gavel Descent” | “Sentence of the Shield Warden” | | Frostfell | “Hearthfire in the Frost” | — | | Frost Sorcerer | “Glaciated Court of Glass” | “The Sorcerer’s Hall of Mirrors” | | Emberdeep | “Embers of the Weary Forge” | — | | Ember Colossus | “The Obsidian Foundry” | “Forge of the Molten Colossus” | | The Inversion | “Chamber of Inverted Gravity” | — | | The Void Tyrant | “Paradox Void Assault” | “Iron Oath of the Night Attack” | | The Abyss King | “The Black Procession” | “A Crown of Ashes” | | The Deep Line (secret) | “Chasing Daylight on Broken Rails” | — | Frostfell has a second cue: once the Muster Engine answers, “Hearthfire in the Frost” gives way to **“Engine of the Frozen Garrison.”** - Runtime files: `music/.mp3` (for example `music/midnight-field.mp3`). - One deliberate reuse: the Right Hand, the second boss of the Abyss King's region, brings back “Iron Oath of the Night Attack” from the Void Tyrant rather than a track of his own, because recognising him is the encounter. - Every campaign cue is now part of this score. `music.mp3` survives only as the fallback for the cut Gilded Vault slot, which is never entered. - Prepared for the game from the downloaded MP3s: digital silence trimmed from head and tail, loudness matched (exploration −21 LUFS, boss −18 LUFS), re-encoded at 192 kbps. Keep the original downloads with the project records. - Usage rights follow the owner's ElevenLabs plan terms at the time of generation; preserve that record with the project. ## Act Two: the Aerth score Act Two uses the owner's **Aerth** score (generated 2026-09-20 for the 3D Bladefall, prompts in `docs/music/AERTH-SCORE-PROMPTS.md`), with the owner's permission (2026-09-23). Its warmer, folk-coloured palette is deliberate: out of the underworld, the light changes. | Stage | Exploration | Boss | Event | | --- | --- | --- | --- | | Thunder Cliffs | “Navigating the Red Wake” (the crossing) | “Chains of the Deep” (the Chained Hydra) | “Unburdening the Colossus” — plays once, when the last lock breaks | | The Landing Shores | “The Shore of Broken Ships” | “The Last Spark of Darrow” (while the Sunguard's bell rings) | “Safe Harbor” — once, at landfall; “The Breaking of the Keeps” — once, when the bell is silenced | | The Colony | “The Waystation Refuge” | “The Last Spark of Darrow” (a bell fight) | “Village Vigil” — once the colony has turned | | The Path to the Palace | “Towering Sea Cliffs” | “The Last Spark of Darrow” (the Sun Gate) | — | | Sunspire Palace | “White Marble Palace above the Clouds” | “The Fallen Champion Duel” (the King in Daylight) | “Chains of the Deep” — the hydra comes up out of the sea; “Passing the Flame” — the ride that ends Act Two | | The Fractured Outskirts (Act Three) | “Through the Void Breach” | “Crystalline Trials” (the Mile Sentinel) | — | | The Fractured Woods (Act Three) | “Hall of the Violet Discipline” | “The Archive of Violet Portals” (the C-side) | — | | The Fractured Updrafts (Act Three) | “Canyon Updrafts (fractured)” | “Archives of the Archmage” (the C-side) | — | | The Fractured Marksman (Act Three) | “Crosshairs over Open Ground (fractured)” | “The Wayfarer’s Hearth” (the C-side) | — | | The Fractured Causeway (Act Three) | “The Iron Causeway (fractured)” | “Iron Juggernaut (fractured)” (the C-side) | — | | The Fractured Keep (Act Three) | “Stony Whispers of the Keep (fractured)” | “Crystalline Trials” (the C-side) | — | | The Fractured Warden (Act Three) | “Iron Gavel Descent (fractured)” | “Sentence of the Shield Warden (fractured)” (the C-side) | — | | The Fractured Frostfell (Act Three) | “Hearthfire in the Frost (fractured)” | “Engine of the Frozen Garrison (fractured)” (the C-side) | — | | The Fractured Sorcerer (Act Three) | “Glaciated Court of Glass (fractured)” | “The Sorcerer’s Hall of Mirrors (fractured)” (the C-side) | — | | The Fractured Emberdeep (Act Three) | “Embers of the Weary Forge (fractured)” | “The Eternal Furnace (fractured)” (the C-side) | — | | The Fractured Colossus (Act Three) | “The Obsidian Foundry (fractured)” | “Forge of the Molten Colossus (fractured)” (the C-side) | — | | The Fractured Inversion (Act Three) | “Chamber of Inverted Gravity (fractured)” | “Abnormal Circumstances (fractured)” (the C-side) | — | | The Fractured Tyrant (Act Three) | “Paradox Void Assault (fractured)” | “Heat of Battle (fractured)” (the C-side) | — | | The Fractured King (Act Three) | “The Black Procession (fractured)” | “A Crown of Ashes (fractured)” (the C-side) | — | | The Fractured Line (Act Three) | “Chasing Daylight on Broken Rails (fractured)” | “ClockWork (fractured)” (the C-side) | — | | Fractured Cliffs (Act Three) | “Navigating the Red Wake (fractured)” | “Chains of the Deep (fractured)” (the C-side) | — | | Fractured Shores (Act Three) | “The Shore of Broken Ships (fractured)” | “The Last Spark of Darrow (fractured)” (the C-side) | — | | The Fractured Colony (Act Three) | “The Waystation Refuge (fractured)” | “Village Vigil (fractured)” (the C-side) | — | | The Fractured Path (Act Three) | “Towering Sea Cliffs (fractured)” | “Element (fractured)” (the C-side) | — | | Fractured Palace (Act Three) | “White Marble Palace above the Clouds (fractured)” | “The Fallen Champion (fractured)” (the C-side) | — | - Source downloads: `~/Downloads/songs (2)/` (19 takes). Prepared the same way as the Bladefall score, to the Aerth doc's own targets: the crossing and the boss at −18 LUFS, the release cue at −21 LUFS, true peak under −1 dBTP, 192 kbps MP3 (measured after: −18.25, −18.26, −21.37 LUFS). - Landing Shores (2026-09-23), same two-pass loudnorm: the shore and the landfall at −21, the bell fights and their stopping (the Aerth doc's 11C pair) at −18 (measured after: −21.26, −21.33, −18.26, −18.26 LUFS). The Colony and the Path (2026-09-24), the same way at −21: −21.26, −21.26, −21.63 LUFS. ## Retired from the score The tracks below scored Bladefall before 2026-09-19. The game no longer plays them and the deploy no longer ships them. The files stay in `public/audio/music/` so the earlier score can be restored. ### Cozy Tunes music “Strange Worlds,” “Sunlight Through Leaves,” “Whispering Woods,” “Wind Over The Trees,” “Floating Dream,” and “Drifting Memories” from Cozy Tunes v1.5.4 by Pizza Doggy. - Source: https://pizzadoggy.itch.io/ - Runtime files: `music/strange-worlds.ogg`, `music/sunlight-through-leaves.ogg`, `music/whispering-woods.ogg`, `music/wind-over-the-trees.ogg`, `music/floating-dream.ogg`, and `music/drifting-memories.ogg` - The pack was supplied by the project owner for use in Bladefall. Preserve the downloaded pack and its source-page terms with project records. ### ClockWork “ClockWork” was supplied directly by the project owner. It was Frostfell's post-Muster cue until 2026-09-20, when “Engine of the Frozen Garrison” replaced it. - Runtime file: `music/clockwork.mp3` - Preserve the supplied source file and its licensing records with the project. ### Supplied boss music “Heat of Battle” was supplied directly by the project owner for the Brute encounter. - Runtime file: `music/heat-of-battle.mp3` - Preserve the supplied source file and its licensing records with the project. “Abnormal Circumstances” was supplied directly by the project owner for the Hollow Marksman encounter. - Runtime file: `music/abnormal-circumstances.mp3` - Preserve the supplied source files and their licensing records with the project. “Element” was supplied directly by the project owner for the Warden encounter. - Runtime file: `music/element.mp3` - Preserve the supplied source file and its licensing records with the project. ## Level 1 sound effects Selected footsteps, jumps, landings, sword attacks, sword impacts, and the lock/pickup sound are from Free Fantasy SFX Pack by TomMusic. - Source: https://tommusic.itch.io/ - Creator contact supplied with the pack: tom.gamemusic@gmail.com - Runtime files: `sfx/level1/*.ogg` - The pack was supplied by the project owner for use in Bladefall. Preserve the downloaded pack and its source-page terms with project records. ## Sound effects and ambient loops (7.366) `audio/sfx/*.mp3` and `audio/sfx/amb/*.mp3` (everything outside `audio/sfx/level1/`) were generated for Bladefall with ElevenLabs Sound Effects (`eleven_text_to_sound_v2`), then trimmed and loudness-matched.